Transform.localPosition Scripting Problem.

Hello. I have created a script that, when a certain object is touched, moves the parents selected and moves them along the Z axis. The script is

 using UnityEngine;
 using System.Collections;
 
 public class Expands : MonoBehaviour {
     
     public Transform parent;
     public float expandAmount = 1.5f;
     public float localPosition = 1f;
     
     void OnMouseDown()
     {
         parent.localScale *=expandAmount;
         parent.localPosition *= localPosition;
         for(int i =0;i<parent.childCount;i++)
         {
             parent.GetChild(i).localScale =new Vector3(1/parent.localScale.x,1/parent.localScale.y, 1/parent.localScale.z);
             parent.GetChild(i).localPosition = new Vector3(0, 0, -1f);
         }
     }
 }

The script does move the objects down the Z axis as I wanted, but it also changes the Y and X positions to 0, which is not what I want. How can the script be modified so that the Y and X positions do not change. This game is 2D and for the Android. All help is appreciated.

Maybe try:

parent.GetChild(i).localPosition += new Vector3(0, 0, -1f);//Added a '+'