Hello everyone. I’m having a pretty weird problem with Oculus VR Integration plugin, and the weirdest part is that there’s nothing that I can identify as a potential problem because yesterday everything was working fine, today I boot my laptop and when I start I get this error (this is the first on on the list, but the same exact error applies for any other bone):
transform.localRotation assign attempt for ‘Hand_WristRoot’ is not valid. Input rotation is { NaN, -0.000000, -0.000000, 0.000000 }.
UnityEngine.Transform:set_localRotation (UnityEngine.Quaternion)
OVRSkeleton:Update () (at Assets/Oculus/VR/Scripts/Util/OVRSkeleton.cs:390)
I also tried to run a clean scene and add the default OVRCameraRig in it to see if the problem was on something I made, but the problem still shows up. Anyone had anything similar happening? Thank you very much. If you need any more detailed feel free to ask and I’ll be more than happy to provide them.
