Hello,
I have following code in my script:
GameObject gReload = Instantiate(listItem) as GameObject;
GameItemListItemController gReloadController = gReload.GetComponent<GameItemListItemController>();
gReloadController.itemDesc.text = "Reload";
gReloadController.itemIco.overrideSprite = Resources.Load<Sprite>("menu_ico_reload");
......
gReload.transform.SetParent(listView.transform);
gReload.transform.localScale = Vector2.one;
ItemIco is UI Image component. When I run the game no image is displayed. However, if I comment out the line
gReload.transform.localScale = Vector2.one;
image is displayed no problem. Do you have any idea what could cause this behaviour?
Thank you!