transform.LookAt and Bones[SOLVED]

Ok, I finally figured out how to get bones that are upright to not go whack when using transform.LookAt on them. You just make an empty gameobject at there position put the lookat script on them, and make the bone a child of the gameobject. But I just ran into a problem, I need some of the bones holding the guns on my enemies to point towards me along with the upper body, but only on the y axis, then I want to body to turn towards me on the x axis only, but when setting the bones that only go for the y axis, they don’t turn with the rest of the body on the x axis like they’re supposed to, is there any way to fix this? Thanks :slight_smile:

Nevermind, I fixed it by using transform.rotate instead of lookat.