Transform.LookAt Function Customizations...

I am trying to “billboard” a 3D object to my main camera, but when I do transform.LookAt(camera.transform.position) It points the positive Z-axis (Vector3.forward) towards the camera. I understand this is the standard behavior, however, the way my object is oriented, the positive X-Axis (Vector3.right) is the axis I wish to point at the camera. Is there any way to do this?

Thanks in advance!

“Is there [any] reason you can['t] put the object in a parent gameObject and then orient your object to be z forward.”

Adamcbrz

This was a viable solution.