transform.LookAt is Reverse !

Hi,
I want to , a Cone volumetric light , Show the Dancer in my Party.
I use the transform.LookAt but it doesn’t work !! it is Looking 180 Degree Wong , How can i fix this?
using UnityEngine;
using System.Collections;

public class LookTarget : MonoBehaviour {

	// Use this for initialization
    public Transform Player;
    public Vector3 originalUp;
	void Start () {
       
      
	}
	
	// Update is called once per frame
	void Update () {
        transform.LookAt(Player);
        
       
	
	}
}

my Out Put is Something like this :

24973-capture.jpg

but I want something like this !!

24974-captured.jpg

HOW CAN I FIX THIS PROBLEM , THANKS

Try this, sorry .js

var target : Transform;

 transform.rotation = Quaternion.LookRotation(transform.position - target.position);

Or …

var lookingAt : Transform;

transform.LookAt(2 * transform.position - lookingAt.position);