Hello all,
I’m trying to use transform.Lookat to rotate a sprite to look toward my mouse position.
However rather than pointing to my mouse position via the Y axis, it points my sprite via it’s Z axis instead.
This obviously causes the sprite lay flat and rotate. Meaning it cannot be seen correctly by the camera.
Anyone have a fix?
Thanks.
The Z axis is Unity’s forward axis, so all LookAt calls orient the object that way.
Here’s a similar question, check out Duck’s answer.