Which is faster?
myTransform.LookAt(target.transform,Vector3.up);
or
Quaternion targetRotation;
targetRotation=Quaternion.LookRotation(target.transform.position-myTransform.position);
myTransform.rotation=Quaternion.Lerp(myTransform.rotation,targetRotation,.3f);
given that one lerps and the other doesn’t which code snip runs fastest?