transform.LookAt (target) mesh anchor point

Hi, when i use the smoothfollow script on my player with a camera it looks at the anchor point which is located at the feet of the model. Is there a way to put it higher and with less rotation ? Maybe make it look at his head ? Eddy.

Add an empty gameobject as a child to your player, put it at the height you want the anchor point to be, then set the camera's target to that object