Transform Mesh before applying it as a CombineInstance?

Hi,

I am trying to transform a mesh before it is applied as a combined instance.

Herefore I change CombineInstance.transform, which should do exactly that.

I have tried various matrix values and whatever I do - nothing changes :((. The mesh remains the same.

I have a skin on my mesh – might this be a problem??

Thanks.

When you say you’ve tried various matrix values, what were they and how did you create them? Can you post the code that you’ve got currently?