Hi Community,
I’m curious if there is a way in unity to have a game object transform along a curve. For example, I would like to draw a curve in something like illustrator or flash, and then import that to unity. Then, place this curve in the world and have a game object travel along that curve.
Is this possible? Or, would I have to do the animation in a 3D program and import that animation?
For an additional effect, it would be cool if I could control the curve so that it also dictates the objects speed (like a bezier curve).
Thanks in advance.