Transform player from one position to another after completing a goal

Hello everybody,
I have a really silly question as I’ve been stuck with my code for awhile and I have no idea how to make it work the way I want it to.
So after completing a goal the Player is supposed to transform to another place automatically.
I’ve tried following codes:

Public void Move{
transform.position = Vector3.MoveTowards(new Vector3(0, 0, 0), new Vector3(0, 100, 0), 20);
}

however, when I use this code then nothing happens. The player just stands still. The only way I’ve managed to make a player move is by using this code:

Transform.localPosition = Vector3.MoveTowards(childTransform.localPosition, nextPos,speed * Time.deltaTime);

However, then the Player keeps moving without stopping.
Could anyone tell me how I could make this work?
Thank you very much.

I think the easiest way is to attach a NavMeshAgent to ur player , activate it if the goal is done , setting it’s destination to the position u want , and then when his is no longer moving disabling it again !
if u r unfamiliar with the NavMeshAgent , u need to set the obstacls as Navigation static and decide whether they should be walkable or not , then bake it . add a NavMeshAgent component to the player , accessing it thro code is pretty easy , add Using UnityEngine.AI ; then creat a Variable like :
private NavMeshAgent MyAgent or whatever u wanna call it , public if u wanna just drag and drop the component , or u can just get it thro : MyAgent = GetComponent() ; in the start methode … then u can add a bool which decide if the goal is done , disable ur normal mvmnt system by that bool and add this command : MyAgent.SetDestination(vector3) ur wanted position , u can check if he already reached it by : if (MyAgent.IsStopped) I think , then u can set the bool to false again to activate ur normal mvmnt system