Transform.Position and Motion

Hello,

I have an array of Vector3 structures which represent a complete path for an object to travel. The object reaches the first vector, then moves towards the next, and the next in sequence etc. What is the best way to implement this kind of travel?

If I use transform.translate for example, I can move towards the destination. But given floating-point comparisons, how can I tell when the object has reached its destination?

HotTween and iTween (both in the asset store) where made for this type of thing. You will get smooth transitions and will be able to control the easing nature of the object, check them out.