hi when ı play my game gameobjects transform.position.z value changes and it is about script that below when ı uncheck the script it does not change
gameobjects connected to camera and two has different transform.position values
float z;
private float length, startpos;
public GameObject cam;
public float paralaxeffect;
void Start()
{
length = GetComponent<SpriteRenderer>().bounds.size.x;
transform.position = cam.transform.position;
z = transform.position.z;
}
// Update is called once per frame
void Update()
{
float dist = (cam.transform.position.x * paralaxeffect);
float y = (cam.transform.position.y*0.02f);
float x = startpos + dist;
Vector2 vec = new Vector3(x, y,z);
transform.position = vec;
}