I’ve been working on a game and it was working good on the android device I was testing with. I went back and refactored the controls and on the PC it works fine. On the Android, tethered to the PC it works fine. Published to the device and the controls are working but my movement no longer works. I threw in some on screen debugging and determined that PC and tethered the coordinates of my character are what I expect (0, 2, 4, etc.) and the character starts at position 0,0,2. However when I Build and Run to the device the same debugging shows the character at 0,0,1.171904…
Any reason why these two coordinate systems don’t match? I would thing world position of 0,0,2 is 0,0,2 no matter what device you are running on. Apparently either it isn’t or I’m missing something here.