Hi.
This is my code
public GameObject prefabHealthBar;
private void Start()
{
GameObject HealthBar = Instantiate(prefabHealthBar) as GameObject;
HealthBar.transform.parent = transform;
HealthBar.transform.position = new Vector3(0,1,0);
}
so I have a prefab of a healthbar that I want to follow my enemies above their head.
in my world I have enemies placed alreday. Lets take Enemy1.
It has transform pos of X= 5, Y= 0, Z= 0.
Now when I press play and the healthbar spawns in from code it should be at transform 0,1,0 (just above the enemy head, problem is my healthbar spawns with a
transform pos of X= -5, Y= 1, Z= 0.
This makes the healthbar appear way to the side of my enemy. How can I fix this?