I have an object thats going back and forth in the X position, from -120 to -91 when it gets to -91 it comes back to -120 then starts all over again.
How would I say in code if its going to -91 //DoSomething.
and when it comes back going to -120 //DoSomethingElse?
I know Im doing it wrong but I cant think how to do it the correct way
Can someone show me the right way?
var ghost : GameObject;
function backforth()
{
iTween.MoveTo(ghost,{"x":-91, "time":timeBackForth, "easetype":"linear","looptype":"pingPong"});
if(ghost.transform.position < -120)
{
animation.CrossFade("walk_left90");//DoSomething
{
if(ghost.transform.position > -91)
{
animation.CrossFade("walk_right90");//DoSomethingElse
}
}
Im searching the tutorials now but would appreciate the help, before I get even more lost and off topic 
You should probably use an update callback. Look at the documentation for āonUpdateā.
Ok it says āfor the name of a function to launch on every step of the animationā So I tried this:
function backforth()
{
iTween.MoveTo(ghost,{"x":-91, "time":timeBackForth, "easetype":"linear","looptype":"pingPong","onupdatetarget": gameObject, "onupdate":"back"});
animation.CrossFade("walk_right90");
}
function back()
{
print("palying the other animation");
animation.CrossFade("walk_left90");
}
which works because I got the print message but because the animation is a pingPong I need one animation when heās going one direction and another animation when heās going the other direction?
I think I gotch ya instead of having a looptype just bounce it back and forth through 2 functions.
If thats what you meant? thank you, if not, thank you anyway 
Cheers,
Zeek
Edit:
Just incase anyone else needs something like this:
function ActivateGhost()
{
iTween.MoveTo(ghost,{"z":300, "x":-120, "time":timeWalking, "easetype":"linear","oncompletetarget": gameObject,"oncomplete":"backforth"});
animation["walk_left45"].speed = -1.5;//play animation backwards
animation.CrossFade("walk_left45");
}
function back()
{
iTween.MoveTo(ghost,{"x":-120, "time":timeBackForth, "easetype":"linear","oncompletetarget": gameObject, "oncomplete":"backforth"});
print("palying the other animation");
animation.CrossFade("walk_left90");
}
function backforth()
{
iTween.MoveTo(ghost,{"x":-91, "time":timeBackForth, "easetype":"linear","oncompletetarget": gameObject, "oncomplete":"back"});
print("Ok back here again");
animation.CrossFade("walk_right90");
}
Strange it prints the second print(āOk back here againā); before it prints print(āpalying the other animationā); But its working 