This code:

`
var yPosition : float;

function Awake(){
    yPosition = transform.position.y;
}

function Update () {

    yPosition = yPosition + .01;
    transform.position.y = yPosition;
}
`

Works with an empty game object but not with a point light. Why?

Oh. It actually helps if you save your code in MonoDevelop before running your project. Sorry for wasting everybody’s time.

Yeoldsnake, Thanks for pointing that out to me.