I warmly welcome
I have a problem with comparing transform.position.y terms previously generated transform.position.y
sorry for my English
GetComponent<Rigidbody2D>().velocity = velocity;
transform.position = new Vector3(transform.position.x, transform.position.y - range * Random.value, transform.position.z);
Debug.Log (transform.position.y);
Do you want to know how transform.position.y has changed since the last frame?
float previousY;
void Start()
{
previousY= this.transform.position.y;
}
void Update()
{
float deltaY = this.transform.position.y - previousY;
// do stuff with deltaY
previousY= this.transform.position.y;
}
checking if the other is below or above the first and the third higher or lower second and so on
euh… yes?..
Y(t) => this.transform.position.y.
Y(t-1) => previousY
delta Y => Y(t) - Y(t-1)
You want to compare the object by height?
Just use subtraction.
For example, if you want to compare one vs two:
Delta1_2 = Y1 - Y2
if Delta1_2 > 0, it means 1 is higher than 2
if Delta1_2 < 0, it means 1 is lower than 2
if Delta1_2 = 0, 1 and 2 are at the same height