transform.Rotate error

When using this:

Wheeldumy1.transform.Rotate(0.0,0.0,motorSpeed);

I am getting this error:

transform.localRotation assign attempt for ‘Wheeldumy1’ is not valid. Input rotation is { NaN, NaN, NaN, NaN }.

I don’t understand what is wrong. Any idea?

you need to give the values as a part of a Vector3

http://docs.unity3d.com/Documentation/ScriptReference/Vector3.Vector3.html

Excuse me, but you can use perfectly this:

transform.Rotate(1.0,0.0,0.0);

In fact I am using this in another gameobject without any error.:shock:

Read farther down the page; there are additional overloads.

–Eric