I have a GameObject that is a Kinematic Rigidbody.
I’m trying to rotate this object (with iTween) on the X axis. IT WILL NOT ROTATE BEYOND 90 degrees.
It works when I remove the RigidBody but doesn’t work with it on.
With the RigidBody NOT ATTACHED - it will automatically adjust the Y & Z values by 180 each - thus making it work just fine.
When the RigidBody IS ATTACHED it doesn’t do this automatic adjustment and instead the X axis is clamped between 270 - 90.
This is both true when trying to adjust the value in the Inspector, as well as through code (using transform.Rotate).
This most certainly has to be a bug. Is there a workaround anybody knows of? Thanks.