Hello!
For declaring the initial rotation on objects I’m able to do;
Model.transform.localRotation = Quaternion.Euler (mARData.RotationX, mARData.RotationY, mARData.RotationZ);
But I’m trying to use something like
transform.Rotate(Vector3.up, speed * Time.deltaTime);
Yet using those “mARData.RotationX/Y/Z” values instead of Vector3.Up
However I’m a little stuck, any suggestions would be greatly appreciated