Hello guys,
with 5.2 I could manipulate the rotation values of a Transform by using the following:
Vector3 v3Rotation = new Vector3(0.0f , 180.0f , 0.0f);
Quaternion qRotation = Quaternion.Euler(v3Rotation);
transform.rotation = qRotation;
As a result the Rotation was defined with
0 | 180 | 0
After the update the same code resulted in:
0 | 0 | 0
On another object everything worked as before, so I took a closer look to the differences:
What I could find out is that it doesn’t seem to work anymore as soon as the object rotation in the editor differs from 0 | 0 | 0
So my question is now: Is the rotation change broken, was it broken or was it switched from global to local changes?
Thanks in advace