So I have this code:
void Move(float h, float v)
{
movement.Set(h, 0f, v);
movement = movement.normalized * movementSpeed * Time.deltaTime;
rb.MovePosition(transform.position + movement);
}
and it works perfectly fine, but when I have this running:
if (movement != Vector3.zero)
{
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(movement), rotationSpeed *Time.deltaTime);
}
then my movement code works with a delay, waits for the gameObject to turn, the weirdest thing is the fact that this code worked perfectly fine in 2017.1