Hello. I’m currently experiencing an issue with the transform.rotation command. When I attempt to transform my object using this command, which points my object using the right stick on an XBOX 360 controller –
transform.rotation = Quaternion(0,(Mathf.Atan2(Input.GetAxis("FIRE X"),Input.GetAxis("FIRE Y")) * Mathf.Rad2Deg )+90,0,0);
it fails to actually execute the rotation correctly. What actually occurs here is that the object will always correctly point up and down at 0 and 180 degrees, but in anything other than the two the object fails to rotate at all, simply hold rotation at 0 or 180 degrees. Is there another way this command can be parsed in which will give the desired effect?
Thanks in advance.