Hello!
I’ve been wondering - should transform movement be managed in Update or Fixed Update? I know that physics should be in Fixed, but stuff like scripted projectiles?
Hello!
I’ve been wondering - should transform movement be managed in Update or Fixed Update? I know that physics should be in Fixed, but stuff like scripted projectiles?
I don’t see a problem for non-physics related things to be in Update (but remember to multiply movements with Time.deltaTime to be framerate independent)