I expect an object with only this code in Update to alway look and move towards target object:
transform.LookAt(target.transform.position);
transform.Translate(transform.forward * speed * 0.06f, Space.Self);
but it doesn’t. This works though:
transform.LookAt(target.transform.position);
transform.position += transform.forward * speed * 0.06f;
Why is that so? transform.Translate
moves object in a circle that is tangent to target while object is still facing target all the time.