Transformed plane with box collider trigger woes

I have a hollow cube shaped model that has a box collider on each external face and they all trigger ok.

I have on the inner faces a plane also with box collider that when looking into the cube and tapping any inner face the collider works.

I have an open to rotate all for faces of the cube shape 180 around the horizontal so the inner faces become the external and vice versa.

After doing the flip the box colliders attached to the planes that now face outward no longer work.

I have read that if a collider is transformed they no longer work, so is there another way I can get these planes to accept touches when they are flipped to be external?

Anyone? :frowning:

What is weird is this…

At the start both outer faces and inner faces have box colliders that when tapped both register the tap.

When the faces are rotated around the Y 180 degrees the face that was external still registers the tap but the inner face that is now external does not.

I don’t get why rotating in one plane stops one box collider from working.