If you are wondering what I am planning to make here it is.
You might think it will be to hard for me but it is actually really simple (Well ok not some parts).
1st person Player game:
Objective:
Russians vs. Germans
Help defend Stalingrad until a set date when reforcements come. (WW2)
Settings:
Stalingrad (model)
Player:
controlls:
move
jump
crouch
crawl
run
I have all except crawl but I haven’t looked in to it.
Weapons:
can carry 2 guns, 2 grenades
(When he picks up another weapon the one t he is holding is dropped).
Can pick up weapons
Can pick up health, food, medicine…
Maybe(pick up ascessories)
My player can only carry one weapon and no grenades,
havn’t made grenades,
Havn’t made health packs…
Can Use:
Tanks,
Planes,
planes,
(ships maybe)
altillary,
(can use when player gets near and presses certain button)
I have a plane with its controlls, and altillary(no controls yet), but can’t get guy to switch into the tank when near (and he has to press a certain key to get in)
Enemy/Ally soldiers:
men,
tanks,
planes,
(can command them; go there,
follow,
attack,
defend,
gaurd
I have enimies who use waypoint, I have A*Pathfinder but don’t know how to step up(I have not tried to learn how to set it up yet.)
On screen(GUI):
Compass,
Radar/Map,
ammo count,
clip count,
grenade count,
weapons,
health bar,
(inventory),
Time((minute turns to second)day, month, year)
How tired
Have ammo count.
Tell me what you think, and if you can help that will be great.
Need help on:
all GUI section
Ally, and enemy soldiers, maybe have intelligence
Tutorials on Picking up stuff, then keeping it in a inventory, then using it later, if health it affects health bar…
Vehicles movement
I can make the level easily, buildings, objects…
Thank you, please look at it and tell me what you think, and if you can help on something please do.