Hello
Just wanted to ask if there is a way to destroy child objects in pure ECS or do I have to handle it on my own?
Example
var unit = em.CreateEntity(RTSBootstrap.UnitArchetype);
var turret = em.CreateEntity(RTSBootstrap.TurretArchetype);
em.SetComponentData(turretRing, new TransformParent {Value = unit});
em.DestroyEntity(unit) //Should delete unit and turret