At Unite Amsterdam yesterday, there was a nice example shown of switching/transitioning between bound and unbound mode.
How can that be achieved?
Also, how can you blend Passthrough with fully immersive content in polyspatial mode? (supporting the digital crown), if that is possible at all?
Hi,
For mixed reality apps using PolySpatial, you can switch between unbounded and bounded mode by creating a Volume Camera Configuration
asset for each mode, then assigning that to the Volume Camera
’s OutputConfiguration
property. You can assign this on runtime - see here for more info.
For your second question, PolySpatial is used only in mixed reality - fully immersive content, AKA traditional VR content, does not use PolySpatial. I’ll ask around to see if it’s possible to use the digital crown to control immersion in Unity VR apps.
Edit: it’s not currently possible to control immersion in Unity VR apps, but it is on the roadmap.
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