I have a character that should hover above a platform with a nice sinus based up and down movement.
Now the character jumps to this platform from above. I dont know from which height he jumps, so the his fall speed is variable. How would I compute that transition without my character touching the platform?
I’m thinking about this for a long time now, some help would make my day!
Thanks for the answer above. Its not exactely the solution to my problem, but helpful!
Maybe an image can explain a bit better what I’m looking for:
The jump is no problem, the sinus floating is no problem, but how do I combine it? How do I do a transition from the jump to the sinus and vice versa?