I thought that too. There are two reflection probes. One at the entrance section (on the left) and one in the kitchen (on the right).
I resized and moved them around with no effect. They are also overlapping.
Shouldn’t they blend together then?
Im having the exact same issues… See problem 3 in my thread: Having multiple issues with Unity 5's Enlighten :'( - Unity Engine - Unity Discussions… Since im working with modular elements for building our levels - I think its probably related with that. When I tweak the pack margin in import settings, the backface tollerance in GI parameters and the realtime GI resolution I see some decreases/increases of the issue. Havent found any solution yet though
Damn… there must be a solution to this problem.
I highly doubt that we are the only people with this problem, since modular leveldesign isn’t so unsual in gamedev.
When I used a single mesh for the walls I had no problems with such black spots…
I think the problem you have is projected by the “reflection Probe” in your scene…
try to change the type of the reflection Probe to “baked”…it should solve your problem with the black spots on your modular mesh.
If you´re using a baked light in your scene this could describe your problem with the black spots…