When entering a reverb zone is the effect in Unity applied in an "on/off" method? Or is there a slope or curve that can be controlled/applied to adjust the rate at which the effect is applied to the sound?
Thanks. Joshua Olmos
When entering a reverb zone is the effect in Unity applied in an "on/off" method? Or is there a slope or curve that can be controlled/applied to adjust the rate at which the effect is applied to the sound?
Thanks. Joshua Olmos
Similar to my answer in another of your reverb questions, the outer sphere of the reverb zone IS a gradient. At the outside edge of the outer sphere, the reverb will be extremely faint. It will gradient as you get closer to the inner sphere. And anytime you're anywhere inside the inner sphere, the strength of the reverb will always be 100%.
Thank you for your response Jason!
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