Hi. So I’m working on a racing game (Touhou Kart), and I’ve hit a slight snag. In the game, you’ll be able to see the racers sitting in the karts, and they will react to your inputs (such as turning the steering wheel, looking behind them when you reverse, etc.), but I’m trying to find a good way to do this. The problem I have is that I really only want to consider specific poses (such as looking behind, turning left etc.), rather than full animations. I’ve tried creating these poses in Maya, and exporting them as animations, but this causes an odd jitter to occur between poses. I’m wondering if there’s a way to simply transition between poses, rather than creating still animations, or if there is a better way to do this. The animation export and import system seems tenuous at best (especially with Maya), and I’d really like to get this looking as clean as possible. Thanks.
The animation export/import system with maya is one of the key features of unity. It’s one of the best qualities of the editor/engine.
You can use these same poses to easily tween together your animations in maya. Animation exists for this task–you have specific poses in mind and want to tween the motion inbe"tween" so that it’s a natural transition.