TransitionToolkit --- Simple tool to make transition effects

Hi, unity community.
I’ve just finished a tool to make custom transition effect, it’s very simple to use. Hope you like it

current version 1.2.1( should be available on asset store soon.)
-FIXED: fixed a bug that TansitionTK will constantly drop fps in mobile device…

Features:

  • Requires unity Pro
  • Full Inspector integration.
  • Supports mobile device.
  • Suitable for both 3D and 2D games.
  • Very simple to use.
  • 30 preset transition effects are included.

WebPlayer

Simple video tutorial:

System Overview:


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new feature of version 1.2.0: dissolve transition
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AssetStore Link $20

This is great! I’ll definitely have to invest in this for my game! Nice job!

a must have imo :slight_smile:
my only holdback is i use playmaker to program, do you plan on adding a simple action in playmaker ?
thanks

hi, thanks for both of your reply.
@mrbdrm:
I’m not familiar with playmaker, and i think the problem is that i can’t make my package depends on other packages, right?
it’s only one line of code, Though i have not used playmaker yet, i think it’s easy to add such action:)

It’s available on asset store now, the price is $20;)

hi,

Can work transition effect, with different scene camera?

dev

hi, dev
I haven’t considered this situation.Thanks for your reply.
currently it only support transition in one scene, i will try to add this feature in next version.

Edit:
Done, have found a simple solution to do this job, I’ll submit it later.

hi,

Thanks for reply,this is good news!!! well done,i buy this package very soon!!

dev

I just submitted version 1.0.1
version 1.0.1
-Fixed: you can add transition with different scene camera now.
Just set the camera type to “MainCamera”.Then each transition will use the active scene’s main camera automatically.
check out the “TransToDiffScene” scene to know how it works, don’t forget to add scene “DiffScene” to your building list.

this version should available on asset store soon:)

i will buy it when someone add a playmaker action to it :slight_smile:

Hi this looks really nice.

I have two questions before buying :

-Do we have the source code when we buy ?

-Is it possible to transition between different scenes ?

@Alf203
1, Yes, this package included all the c# source code.
2, TransitionTK can be used in different scenes, so it is possible to transition between scenes, but it doesn’t contain some function like “LoadScene(string name)” to do all the job. you need to do it manually. e.g, a simple fade in transition to another scene:

  1. before loading another scene: XTransitionToolkit.AddTransition(“FadeOut”);
  2. loading your scene;
  3. when the scene is loaded: XTransitionToolkit.AddTransition(“FadeIn”);

version 1.0.1 is still pending review, this version contains an example scene to show how to translate between different scenes.

version 1.0.1 is now available on asset store.

well-done!!!

hi, all
i just submitted version 1.0.2 which fixed the bug that transition effects can be only apply to main camera.
it can be applied to any camera now

Does it work well with Javascript-unityscript?

@angel_m:
yes, it does.
I just submitted version 1.0.3, it should be available in asset store soon.
In this version,a new scene named “Javascript_Call” demonstrated how to use TransitionTK with JS.

the solution is simple:

var TransMgr : GameObject;

TransMgr.SendMessage (“OnTransition”, “your transition name”);

Hi, can you set the effect to be applied on all cameras. Because I render GUI, ParticleFX in different cameras, then if it works on one camera, that’s not good.

Hi, Robin,
I’m sorry it’s a bit difficult to achieve this function, because the transition effect is based on camera’s post-process effect.
But, you can change the main camera’s “culling mask” to “everything” before transition, when transition done, change it back.
I think this solution will work for you:)

This might not work too well because the different camera is to address sorting/positioning/blending if I can render at main camera, I would have done so. Can you render to a render texture and then put it in?