Hi,
I’ve made a simple scene with a cube (Parent) and another cube smaller(child) in it.
My goal is to make the child translate according a single axis with a slider value.
When there is no rotation of the parent the translation works fine.
As soon as a rotation is applied to the parent the child follow the rotation but the translation is not good.
public class Translation : MonoBehaviour
{
[SerializeField] public UnityEngine.GameObject _Cube;
[SerializeField] public UnityEngine.GameObject _Child;
void Start()
{
_TranslationSlider.onValueChanged.AddListener(delegate { UpdateTranslation(); });
_Child.transform.position = new Vector3(_Cube.transform.position.x, _Cube.transform.position.y, _Cube.transform.position.z);
}
public void UpdateTranslation()
{
_TranslationText.text = _TranslationSlider.value.ToString("0.0") + "mm";
_Child.transform.position = new Vector3(
_Cube.transform.position.x ,
_Cube.transform.position.y ,
_Cube.transform.position.z - (Single)(Convert.ToSingle(_TranslationSlider.value) / 5.0));
}
}
Do you ha tip for this ?
Thanks