Hi, a few months ago, I tried to switch from c# script to visual script but now I changed my mind to use c# anyway. Can anyone help me translate this visual script to c# script because I am still confused with the dictionary related stuff, thanks.
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What are the types of the variable, i need this to make it.
I dont know how the variable answers gets assigned in your script so read the comments.
This is what i made:
using System.Collections.Generic;
using System.Collections;
using UnityEngine;
using System;
using TMPro;
public class YourClass : MonoBehaviour
{
// you need to assign this in the inspector
public int amountOfAnswer;
// you need to assign these in the inspector
public TMP_InputField[] pointInputFields;
public TMP_InputField[] answerInputFields;
// i dont know where you get this from but it doesnt show in the inspector because its a dictionary
// it will also give errors because the variable is not set
public Dictionary<string, int> answers;
void Start()
{
answers.Clear();
int i = 0;
foreach (TMP_InputField pointInputField in pointInputFields)
{
string answerFieldText = answerInputFields[i].text.ToUpper().Trim();
if (!answers.ContainsKey(answerFieldText))
{
if (amountOfAnswer == i)
{
break;
}
else
{
int pointFieldText = Int32.Parse(pointInputField.text);
answers.Add(answerFieldText, pointFieldText);
return;
}
}
i++;
}
}
}
Hope that helps
Why?
I’m just collecting opinions.
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i dont know what his reason is,
but mine is that it is slow in both dev time and run time
2 Likes
thanks for helping, I’ll try it to see the result
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It’s the same reason for me
2 Likes