So i wrote a script to make it so that i can control a space ship left and right. And its not the best script but then again i’m pretty new to this so don’t be suprised if it is bad. But since i have an animation that also plays when it moves it changes the axis along with the animation, so instead of going to the left it goes in a circle. Here is the script
#pragma strict
var isIdle = true;
var isLeft = false;
var isRight = false;
function Update () {
var translation : float = Time.deltaTime * 5;
gameObject.animation.wrapMode = WrapMode.Loop;
if (Input.GetKeyDown(KeyCode.A)){
isIdle = false;
isLeft = true;
isRight = false;
}
if (Input.GetKeyDown(KeyCode.D)){
isIdle = false;
isLeft = false;
isRight = true;
}
if (Input.GetKeyUp(KeyCode.A)){
isIdle = true;
isLeft = false;
isRight = false;
}
if (Input.GetKeyUp(KeyCode.D)){
isIdle = true;
isLeft = false;
isRight = false;
}
if (isIdle == true) {
gameObject.animation.Play("Idle");
}
if (isLeft == true){
gameObject.animation.Play("MoveLeft");
transform.Translate (translation,0,0);
}
if (isRight == true){
gameObject.animation.Play("MoveRight");
transform.Translate (0,0,translation);
}
help?