can anyone convert this javascript into a C# script for me? just real quick help past this would be great:
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu(“Camera-Control/Mouse Orbit”)
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (GetComponent.<Rigidbody>())
GetComponent.<Rigidbody>().freezeRotation = true;
}
function LateUpdate () {
if (target) {
x += Input.GetAxis(“Mouse X”) * xSpeed * 0.02;
y -= Input.GetAxis(“Mouse Y”) * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}
I think there may be some formatting trouble around:
function LateUpdate () { if (target) { x += Input.GetAxis(“Mouse X”) xSpeed 0.02; y -= Input.GetAxis(“Mouse Y”) ySpeed 0.02;
But, here’s what I’ve got in C#.
Special attention around the translated area mentioned above as it may not be exactly what you want
Transform target;
float distance = 10.0f;
float xSpeed = 250.0f;
float ySpeed = 120.0f;
float yMinLimit = -20;
float yMaxLimit = 80;
private float x = 0.0;
private float y = 0.0;
[AddComponentMenu("Camera-Control/Mouse Orbit")]
void Start()
{
var angles = transform.eulerAngles; x = angles.y; y = angles.x;
// Make the rigid body not change rotation
if (GetComponent< Rigidbody > ())
GetComponent< Rigidbody > ().freezeRotation = true;
}
void LateUpdate()
{
if (target)
{
x += Input.GetAxis("Mouse X") * ( xSpeed * 0.02f);
y -= Input.GetAxis("Mouse Y") * ( ySpeed * 0.02f);
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static float ClampAngle(float angle, float min, float max)
{
if (angle < -360) angle += 360;
if (angle > 360) angle -= 360;
return Mathf.Clamp(angle, min, max);
}
Hmm let me try and see if it works. I just want the exact third person camera, just for C#, so I can shut it off through other scripts