Hi folks,

Say you have an object A with a specific transform. You have a transform T with it’s own position, rotation and maybe scale.

You want A to gradually “translate” to T so that in the end A will have the same position, rotation and scale. Is there a function I’m missing? Translate works only for moving the position but is there a pre-defined (or easy) way to translate so that the object’s transform matches the target transform (pos, rotation, scale)?

Thanks… sorry if this is basic, I’m new to unity3d and MonoDevelop