I’ve been running into this occasionally, and it happens seemingly randomly, and fixes itself randomly.
Usually, I see a sort of universal box manipulator (allowing for translate/rotate/scale), but sometimes it gets switched with this box that can’t be dragged/manipulated. It wouldn’t be a big problem, but the translation widget is hidden behind the objects in 2D ortho view, so I can’t manipulate it at all in the scene. I’ve been scrubbing the numbers in the Inspector, but it’s a really slow and tedious solution.
Absolutely. Oddly, it works if I select the parent GameObject, but it doesn’t display properly on any of it’s children. parent selected child selected
I may have a fix, that a buddy suggested; I can just use Unity’s 3D camera on ortho mode, because that camera does show the manipulator properly. It doesn’t seem like the best long term solution, but it will work for now: 3D cam in ortho
I’m suspecting that you have your SpriteRenderer component collapsed. This would hide the move gizmo in 2D mode.
We made it that way so that it would be easier to edit physics colliders when the gizmo isn’t in your way, but it seems this was not a good move and users are confused. We are likely to replace this behavior with something else in the future.
Thanks keely! Expanding the SpriteRenderer did exactly what I was looking for. I didn’t read that last post completely so I missed the inspector, and that was where the issue was.
Here’s a screenshot comparison to help anyone who might run into this in the future
Is there a way to bring back the red/yellow manipulation widget arrows for 2D? When I zoom out pretty far and I try to move one of my level geom blocks, half the time the engine thinks I’m trying to rotate them - even though I have the “move” tool selected. Pretty frustrating.
I am still having the same issue…
I have unity 4.5.1.
Suddenly my move gizmo is not showing. Searched on net but didn’t find any solution…
Sprite Renderer is also checked but still no luck.
Is there anyone who can give steps/Possibilities to solve this?