I wonder if this is a bug? When I use regular lit mesh output without custom SG and select it to be translucent, it works fine. But when I create a shader graph for the VFX graph and set it to translucent, it doesn’t work at all. Maybe this is because of the new Stack in Shader Graph, but I picked both HDRP and Visual Effect as my active targets.
PS: I’m using Unity 2020.3.0f1
