Translucent Image Blur Shader broken with URP Post Processing

I use a translucent image shader to give my UI panels a frosted glass look, such as the one from: https://assetstore.unity.com/packages/tools/gui/translucent-image-fast-blurred-background-ui-78464

However, I’ve found that although this shader is compatible with URP/LWRP, the use of the new post processing built-in to URP appears to be incompatible, causing both the blur shader and post-processing to not work.

I can’t seem to find any threads about the new post-processing stack, so debugging this issue has been quite difficult.

Anyone have any suggestions?

URP currently doesn’t support custom post processing effects. There are a bunch of threads discussing this.

I see, thanks for the reply. However, I am able to get the shader working with URP, just not with URP+PP.

Since I still getting traffics from this thread, I’d like to note that Translucent Image now support URP and its post-processing stack.

Nice! So can I use that to for example give the background a blurred look, while keeping the UI clear?
Like using a render texture or something, if what’s in the background is still moving.

Thanks!

Do you have an example how that could be achieved with URP, turning a background image blurry while keeping the UI crisp?

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