However, I’ve found that although this shader is compatible with URP/LWRP, the use of the new post processing built-in to URP appears to be incompatible, causing both the blur shader and post-processing to not work.
I can’t seem to find any threads about the new post-processing stack, so debugging this issue has been quite difficult.
Nice! So can I use that to for example give the background a blurred look, while keeping the UI clear?
Like using a render texture or something, if what’s in the background is still moving.