Transmitting the Y and Z Rotation only (rigidbody)... How?

Hey guys,

I’ve a kind of complicated setup within the FauxGravity script ( for a planetary gravity) and a rigidbody character that is standing one a wheel collider - for the right orientation in this planetary scenario I need a script what transmits only the Y and Z rotation of a certain gameobject to my character. The X axis has to be free, because of steering the character (with MoveRotaion). I tried to arrvied that by using a configuralbe joint, but when I use a CJ the wheel collider acting very strange (brake doesn’t work).

Than I tried this one:

var TargetRotation : Transform;

private var YRotation : float;
private var ZRotation : float;

function Update() 
{
	YRotation = TargetRotation.transform.eulerAngles.y;;
	transform.eulerAngles.y = YRotation;
	
	ZRotation = TargetRotation.transform.eulerAngles.z;
	transform.eulerAngles.z = ZRotation;
}

By using this script the character spins around.
Is there a way to achieve to rotation transmission by using MoveRotation? Or do someone else have an Idea?( Maybe there is a possibility to merge the orientation and the steering into a Quaternion??)

Hopefully someone understand what I try to explain.

Yepp the script don’t provided what I need. So I need a solution to transmit the Y and Z rotations of an target object to a ridigbody player object. And on the other hand I use the X axis to steer the player to left and right by MoveRotation.