Hi there,
Shifting some bits and pieces to uGui.
Wondering if it’s possible to have a “flat” transparency against layered objects.
I’ve got my eye meter in the game. Eyelid raises & lowers depending on visibility.
(real rough graphics!)
Using a mask so that the eyelid can just be a square block image that raises & lowers.
Now, I don’t want this to be full opacity in-game.
But - if I lower the transparency, the expected happens.
You can see through the layers! Ew!
Is there a way to flatten this? I wondered if changing the alpha of a canvas group might help, but that just gives the same result.
Regards,
Alex