Transparency and Shadows

Hi,

I understand that it’s not possible to combine object transparency and shadows. However, for my game I don’t care about transparent shadows. I just want to fade out an object to reveal what’s underneath. Would it be possible to trick Unity into thinking it’s rendering an opaque object for shadowing purposes and render a transparent object in the main view?

Thanks,
Peter

http://docs.unity3d.com/Manual/SL-SubshaderTags.html may be what you are looking for

Unity 5 works perfectly fine in this respect with the standard shader (if that’s any help)

Thanks for the help! I was able to figure something out with ShaderForge that works pretty well.