Transparency Bump Mapping Simultaneously

Hi Everyone, I noticed a similar thread about this, but I believe I’m trying to do something slightly different than that poster.

I’m trying to use a targa with an alpha channel to define the shape of a plane. On top of that, I’m trying to create a bump map on top of that plane. I’ve got the bump map displaying (somewhat) properly, but I’m unable to perform the cutout of my plane (the outer gray area is intended to be cut away). Any tips? Thanks!

Sorry, the image attachment doesn’t seem to be showing up.

You shouldn’t need a custom shader for that.

Oh jeez, Thanks Jessy! I didn’t notice that there was a bumped option within the transparency cutout set. Facepalm

Thanks again!