Transparency doesn't work

Hi there

Well I created this stone fence-like texture. But somehow the transparency-thing doesn’t work. See the Image for the specs (left and upper-right in Unity, lower right in Photoshop).
I’ve tried both, with and without the “Alpha from Grayscale” and “Alpha is transparency” flag.
I don’t see why it isn’t working. Especially when it seems like Unity recognizes it properly as an alpha-channel texture as you can see in the lower left.

Any ideas?
Thanks in advance!

What shader are you using?

–Eric

Standard (Specular setup) with Unity 5.1.1f1

You probably have to set the Render Mode in the Material to Cutout.
The default Render Mode Opaque does not use any transparency.

1 Like

Ah, now it works. Thanks fffMalzbier! :slight_smile: