Hey guys,
I hope you can help me. I am currently working on a SciFi Interface Package for the asset store.
I tested out some effects to make sure everything will work fine for the ones purchasing this package. Then I ran into the problem, that as soon as I turn on Fog in the Scene Settings, the transparency stops working.

Here you can hopefully see my dilemma : )
On the left side you see what happens when I turn on the fog.
This happens with all three available types of fog.
- I am using the latest version of Unity 5 but the free version.
- The shader is a standard (spec workflow) shader
- TGA with alpha channel in the Albedo Channel and in the Emissive Channel
I approached it this way, because I wanted to leave the choice of color to the customer of the package which at the moment can be easily tweaked via the color picker.
Is there an alternate way to get the same result without having any problems with effects and such?
I really hope you can help me! This is driving me nuts ![]()
Kind regards,
Moritz
Awesome Assets